![]() 3 ( The Fox): Playing the fox allows you to exchange the current Decree card with a card in your hand, changing the trump suit.If both players put down swans, the loser of that trick leads the next one. 1 ( The Swan): When you play the swan and lose the trick – which you almost certainly will – you lead the next trick.The odd numbered cards in the deck each have special powers printed on them. Remember from earlier, though, win too many tricks and you will be punished for your greed! Special Card Rules This continues until both players have played all 13 of their cards.Īt this point, both players count up how many tricks they have won and score accordingly for that round using the reference cards. If that card is the same suit as the Decree card (the trump suit) and the leading card is not, you take the trick!Īs you win tricks, line them up in such a way that it is visible to both players how many tricks you have taken so far that round.īoth players should always be able to see at a glance how many tricks the other has taken.Īfter the first trick is resolved, whoever wins each trick will lead the next one. If it is not of the leading suit, you lose the trick. You can just play any other card you like in these cases. You might find yourself without any cards in the leading suit when you follow – that’s okay! The trick winner is determined by whoever has the highest numbered card of the leader’s suit. The other player must follow suit if they can – playing a card from their hand in the same suit as the card you put down. To lead, you play any card from your hand. The player who did not deal will lead the first trick. In each trick, one player will lead and the other will follow. ![]() Taking TricksĪ round of Fox in the Forest is comprised of 13 tricks. This suit will win tricks over the other two suits, even with lower value cards. The Decree card tells you what the trump suit is for that round. Flip the top card face up and place it beside the deck. Place the remaining deck in the middle of your playing area face down. Setting up a game of Fox in the Forest is quick, simple, and doesn’t require too much table space.īegin by shuffling the deck. ![]() You score 0 points, and your humble opponent is awarded 6. If you take 10 or more of the 13 tricks in a given round, you are considered greedy. You may notice something interesting about the scoring. This is where those reference cards come in handy – they will tell you how many points you score at the end of a round. I’ll explain later what they mean by “tricks” if you’re not familiar with the term, don’t worry!Įach round, a winner will be determined based on how many tricks they have won (or taken) that round. You score victory points through rounds of 13 tricks. In a standard game of Fox in the Forest, each player is vying to reach 21 victory points first.įor a quicker game, set the target score at 16 instead.įor a long game, turn the target score up to 35.Ī long game will require another method of score tracking such as a pencil and paper – there aren’t enough tokens to count scores that high. These help you figure out how to score at the end of each round. You’ll keep track your scores with these.
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